POV-Ray : Newsgroups : povray.general : svg to POV-Ray polygons : svg to POV-Ray polygons Server Time
5 Aug 2024 10:22:46 EDT (-0400)
  svg to POV-Ray polygons  
From: Apache
Date: 6 Oct 2002 11:55:05
Message: <web.3da05bf41c18dc81c98a52100@news.povray.org>
Does anyone know if/where I can find a util that converts SVG (Scalable
Vector Graphics http://www.adobe.com/ ) to POV-Ray's polygons?

And where can I find clear and COMPLETE info about how SVG works? I still
can't completely comprehend SVG code like this: <path i:knockout="Off"
stroke="none"
d="M199.1,71.275c1.4,0.5,1.4,2.1,0.9,3.2c-0.5,1.7-2.1,2.3-3.8,2.2c-44.5-2-83.3,10.5-116.6,35.8c-0.7,0.1-1-0.6-1.1-1.2c-0.8-3,1.5-4.4,3.5-6c32.3-24.7,70-38.3,113.2-34.9L199.1,71.275z"/>

If such a util doesn't exist and I can find good info about SVG I might one
day write a perl script that does the job.

I'm getting tired of converting .ai files to bitmaps and use those (huge)
bitmaps in POV-Ray scenes. Polygons are much faster and more precise than
bitmaps IMHO.

Regards,
Apache


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.